Object-Oriented Analysis and Design (üⰳ߹)
- OOAD & UML 

(2022 Spring)

Course Syllabus

Team Projects

2022.01.20 :  Ȩ  մϴ.
                + 4г SW V&V ؼ Ǵ Դϴ.
                + 3г :   vs.  4г : (Tester)
                + ڷγ Ȳ ߾ ¶/ ϰ մϴ.
                + Ǵ eCampus ûϼ. ü ǽð eCampus ˴ϴ.
                + "" ȹǾϴ.
2022.03.07 :  ù (Zoom) մϴ.
                + ƽԵ 4г SW V&V ̴޷ 󰭵Ǿϴ.
                + OOAD ̷ ٷ ϰڽϴ!
2022.05.27 :  05.30 / 05.31 ο մϴ.
                + Design Pattern
                + Clean Code



Schedule

Week Date

- ()
(11:00~13:00 õ 502ȣ)

ȭ - ()
(11:00~13:00 õ 502ȣ)
1 03.07 / 03.08

 Course Introduction   - Lecture Note (2022)

 ( ̷а Դϴ.)
2 03.14 / 03.15
3 03.21 / 03.22  Lab. Orientation   - Lab. Orientation (2022)
 - DVM PFR
 - OOPT Stage 1000 - Plan (OOPT_ALL)
 - Case Study - LMS
 - Case Study - PRINTER
 Team Activity #1 (Planning)
4 03.28 / 03.29  Team Presentation #1 (Planning)
5 04.04 / 04.05
6 04.11 / 04.12  Team Activity #2 (OOA)
 - OOPT Stage 2030 - Analyze
 - Case Study - LMS
 - Case Study - PRINTER   
7 04.18 / 04.19  Team Presentation #2 (OOA)
8 04.25 / 04.26  ߰
9 05.02 / 05.03
10 05.09 / 05.10  Team Activity #3 (OOD)
 - OOPT Stage 2040 - Design
 - Case Study - LMS 
 - Case Study - PRINTER
11 05.16 / 05.17  Team Presentation #3 (OOD)  
12 05.23 / 05.24  Team Activity #4 (OOI)
 - OOPT Stage 2050 - Construct
 - OOPT Stage 2060 - Testing
 - Case Study - LMS
 - Case Study - PRINTER 
13 05.30 / 05.31
14 06.06 / 06.07   ()  Team Activity #5 (OOI - 2nd)
 -
Design Pattern
 - Clean Code
15 06.13 / 06.14

 

16 06.20 / 06.21  Team Presentation #4 (OOI - 2nd/Final)

OOAD/UML ̷


 Chapter 1. Object-Oriented Analysis and Design
 Chapter 2. Iterative, Evolutionary, and Agile
 Chapter 3. Case Studies
 Chapter 4. Inception is Not the Requirements Phase
 Chapter 5. Evolutionary Requirements
 Chapter 6. Use Cases
 Chapter 7. Other Requirements
 Chapter 8. Iteration 1 Basics
 Chapter 9. Domain Models
 Chapter 10. System Sequence Diagram
 Chapter 11. Operation Contracts
 Chapter 12. Requirements to Design Iteratively
 Chapter 13. Logical Architecture and UML Package Diagrams
 Chapter 14. On to Object Design
 Chapter 15. UML Interaction Diagram
 Chapter 16. UML Class Diagram
 Chapter 17. GRASP: Designing Objects with Responsibilities
 Chapter 19. Designing for Visibility
 Chapter 20. Mapping Designs to Code