Object-Oriented Analysis and Design (üⰳ߹)
- OOAD & UML 

(2021 Spring)

Course Syllabus

Team Projects - A
Team Projects - B

2021.02.16 :  Ȩ  մϴ.
                + 4г SW V&V ؼ Ǵ Դϴ.
                + 3г :   vs.  4г : (Tester)
                + ڷγ Ȳ ߾ ¶/ ϰ մϴ. ¶ ȭ Ǹ ǽð ¶() ϴ.
                + Ǵ eCampus ûϼ. ü ǽð eCampus ˴ϴ.
                + Ȩ Archive մϴ!
2021.02.17 :  б ħ , 3 ¶(ȭ) մϴ.



Schedule

Week Date ȭ - ¶ (ȭ/ǽð)
A(09:00~11:00) , B(11:00~13:00)
- õ 402ȣ
A(09:00~11:00) , B(11:00~13:00)
1 03.02 / 03.05  Course Introduction
 - Lecture Note
  (ȭ)
2 03.09 / 03.12   (ȭ)   (ȭ)
3 03.16 / 03.19   (ȭ)   (ȭ)
4 03.23 / 03.26   (ȭ)  Lab. Orientation (ǽð - ZOOM)
 
- Lab. Orientation (2020)
 - Lab. Orientation (2021)

 - OOPT Stage 1000 - Plan (OOPT_ALL)
 - Case Study - LMS
 - Case Study - PRINTER
5 03.30 / 04.02   (ȭ)  Team Activity #1 (Planning)
 - or ǽð ǽ (ZOOM)
6 04.06 / 04.09   (ȭ)  Team Presentation #1 (Planning)
 - or ǽð ǥ (ZOOM)
7 04.13 / 04.16   (ȭ)  Team Activity #2 (OOA)
 - or ǽð ǽ (ZOOM)

 - OOPT Stage 2030 - Analyze
 - Case Study - LMS
 - Case Study - PRINTER
  
8 04.20 / 04.23  ߰
9 04.27 / 04.30  Team Presentation #2 (OOA)
 - or ǽð ǥ (ZOOM)
 Team Activity #3 (OOD)
 - or ǽð ǽ (ZOOM)

 -
OOPT Stage 2040 - Design
 - Case Study - LMS 
 - Case Study - PRINTER
10 05.04 / 05.07  Team Presentation #3 (OOD)
 - or ǽð ǥ (ZOOM)

  Team Activity #4 (OOI)
 - or ǽð ǽ (ZOOM)

 - OOPT Stage 2050 - Construct
 - OOPT Stage 2060 - Testing
 - Case Study - LMS
 - Case Study - PRINTER
 

11 05.11 / 05.14   (ȭ)  Team Presentation #4 (1st Cycle)
 - or ǽð ǥ (ZOOM)
12 05.18 / 05.21   (ȭ)  Team Activity #5 (2nd Cycle)
 - or ǽð ǽ (ZOOM)
13 05.25 / 05.28   (ȭ)

 Team Presentation #5 (2nd Cycle)
 - or ǽð ǥ (ZOOM)

14 06.01 / 06.04   (ȭ)  Team Activity #6 (3rd Cycle)
 - or ǽð ǽ (ZOOM)
15 06.08 / 06.11   (ȭ)  Team Presentation #6 (Final)
 - or ǽð ǥ (ZOOM)
16 06.15 / 06.18  ⸻

OOAD/UML ̷


 Chapter 1. Object-Oriented Analysis and Design
 Chapter 2. Iterative, Evolutionary, and Agile
 Chapter 3. Case Studies
 Chapter 4. Inception is Not the Requirements Phase
 Chapter 5. Evolutionary Requirements
 Chapter 6. Use Cases
 Chapter 7. Other Requirements
 Chapter 8. Iteration 1 Basics
 Chapter 9. Domain Models
 Chapter 10. System Sequence Diagram
 Chapter 11. Operation Contracts
 Chapter 12. Requirements to Design Iteratively
 Chapter 13. Logical Architecture and UML Package Diagrams
 Chapter 14. On to Object Design
 Chapter 15. UML Interaction Diagram
 Chapter 16. UML Class Diagram
 Chapter 17. GRASP: Designing Objects with Responsibilities
 Chapter 19. Designing for Visibility
 Chapter 20. Mapping Designs to Code