Object-Oriented Analysis and Design (°´Ã¼ÁöÇâ°³¹ß¹æ¹ý·Ð)
- OOAD & UML 

(2025 Spring)

Course Syllabus

Team Projects
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2025.03.04 :  ȨÆäÀÌÁö ¿î¿µ ½ÃÀÛÇÕ´Ï´Ù.
                + ´ëÇпø "°í±Þ¼ÒÇÁÆ®¿þ¾î°øÇÐ" ¼ö¾÷°ú ¿¬µ¿Çؼ­ ÁøÇàµÇ¸ç, ÆÀÇÁ·ÎÁ§Æ® Áß½ÉÀÇ ´Éµ¿Àû Âü¿©°¡ ¿ä±¸µË´Ï´Ù. Ÿ ¼ö¾÷¿¡ ºñÇØ ·Îµå°¡ ½ÉÇÏ°Ô °É¸³´Ï´Ù. (Áßµµ Æ÷±â ºÒ°¡´É)
                + 3Çг⠼ö¾÷: °³¹ßÀÚ °üÁ¡  vs.  ´ëÇпø ¼ö¾÷: °ËÁõÀÚ (Tester) °üÁ¡
                + 03.14(±Ý) ¼ö¾÷¿¡ ÆÀ ±¸¼ºÇÏ°í ´ÙÀ½ ½Ã°£¿¡ ÆÀÇÁ·ÎÁ§Æ® ¹Ù·Î ½ÃÀÛÇÕ´Ï´Ù.
                + ÆÀÇÁ·ÎÁ§Æ®´Â Java·Î ÁøÇàµË´Ï´Ù.
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Schedule

Week Date

¿ù¿äÀÏ (11:00~13:00 »õõ³â°ü 502È£)

±Ý¿äÀÏ (11:00~13:00 »õõ³â°ü 502È£)
1 03.03 / 03.07

 ´ëü ÈÞÀÏ

 Course Introduction   
 - Lecture Note (2022)
2 03.10 / 03.14

 (ºó ½½·ÔÀº ¸ðµÎ À̷а­ÀÇ ÀÔ´Ï´Ù)

 Lab. Orientation 
 - DVM PFR
 - OOPT Stage 1000 - Plan (OOPT_ALL)
 - Case Study - LMS , Case Study - PRINTER
3 03.17 / 03.21  Team Activity #1 (Planning)  Team Presentation #1 (Planning)
4 03.24 / 03.28   ¡¡
5 03.31 / 04.04  Team Activity #2 (OOA)
 - OOPT Stage 2030 - Analyze
 - Case Study - LMS , Case Study - PRINTER   
 Team Activity #2 (OOA)
6 04.07 / 04.11  Team Presentation #2 (OOA) ¡¡
7 04.14 / 04.18 ¡¡  Team Activity #3 (OOD)
 - OOPT Stage 2040 - Design
 - Case Study - LMS , Case Study - PRINTER

   Lab. Orientation  (CTIP of SW V&V)
 - Introduction to CTIP(2019) , Introduction to CTIP(2020)
 - Introduction to CTIP(2021) , Lab. Orientation

8 04.21  Áß°£°í»ç (¿ù¿äÀÏ)
9 04.28 / 05.02  Team Activity #3 (OOD)  Team Presentation #3 (OOD)
10 05.05 / 05.09  °øÈÞÀÏ (¾î¸°À̳¯)  Team Activity #4 (OOI)
 - OOPT Stage 2050 - Construct
 - OOPT Stage 2060 - Testing
 - Case Study - LMS , Case Study - PRINTER 
 CTIP ȯ°æ Àü¼ö ¹× ¼³Ä¡
11 05.12 / 05.16  Team Activity #4 (OOI)  Team Activity #4 (OOI)
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12 05.19 / 05.23  --> The 1st Cycle Submission  ÈÞ°­ ¿¹Á¤ (Çѱ¹¿øÀÚ·ÂÇÐȸ Çмú´ëȸ Âü°¡)
 ÀÚü ÁøÇà - Team Activity #4 (OOI - Peer Evaluation)
13 05.26 / 05.30    --> The 2nd Cycle Submission
14 06.02 / 06.06  °øÈÞÀÏ (ÇöÃæÀÏ)
15 06.09 / 06.13  

 --> The 3rd Cycle Submission + Final Presentation

16 06.20  ±â¸»°í»ç (±Ý¿äÀÏ)

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OOAD/UML ÀÌ·Ð °­ÀÇ


 Chapter 1. Object-Oriented Analysis and Design
 Chapter 2. Iterative, Evolutionary, and Agile
 Chapter 3. Case Studies
 Chapter 4. Inception is Not the Requirements Phase
 Chapter 5. Evolutionary Requirements
 Chapter 6. Use Cases
 Chapter 7. Other Requirements
 Chapter 8. Iteration 1 Basics
 Chapter 9. Domain Models
 Chapter 10. System Sequence Diagram
 Chapter 11. Operation Contracts
 Chapter 12. Requirements to Design Iteratively
 Chapter 13. Logical Architecture and UML Package Diagrams
 Chapter 14. On to Object Design
 Chapter 15. UML Interaction Diagram
 Chapter 16. UML Class Diagram
 Chapter 17. GRASP: Designing Objects with Responsibilities
 Chapter 19. Designing for Visibility
 Chapter 20. Mapping Designs to Code

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